New project idea – first test
Update 1: Switched to VRay and simplified the model. Low poly model, using Cloner. MultiShader texture. Random Effector for rotation.
Update 1: Switched to VRay and simplified the model. Low poly model, using Cloner. MultiShader texture. Random Effector for rotation.
Collaborating with Dan Kuenster (concept & layout) and Anthony Coffey (characters, user interfaces), I did all of the 3d elements in this pitch. I used Cinema 4d, Wondertouch: particleIllusion and …
This is an installation I produced in conjunction with the VP of Creative, Dan Kuenster, at IStation. I had created these graphic elements in Cinema 4d and Photoshop for animation …